MARVELS THE AVENGERS

CRYSTAL DYNAMICS: Senior Camera Designer

Responsibilities

  • Owned and built out systemic combat/traversal/ranged cameras

  • Scripted systems to create run-time presentations for finishers and heroic presentations (ISS/QTE)

  • Boss fight camera design

  • Designed camera shake system, mitigated combat chaos with camera design systems (Camera collision/NPC fade)

  • Documented systems, oversaw outsourcing use of systems and tools

  • Defined objective camera rules to help guide content creation

  • Lead team of camera designers to deliver high quality content

  • Assisted combat animation, melee/ranged combat design

  • Developed player camera menu options (Target assist, camera proximity, camera shake intensity)

Check out my featured interview with Polygon about game cameras - @2:37