MARVELS THE AVENGERS
CRYSTAL DYNAMICS: Senior Camera Designer
Responsibilities
Owned and built out systemic combat/traversal/ranged cameras
Scripted systems to create run-time presentations for finishers and heroic presentations (ISS/QTE)
Boss fight camera design
Designed camera shake system, mitigated combat chaos with camera design systems (Camera collision/NPC fade)
Documented systems, oversaw outsourcing use of systems and tools
Defined objective camera rules to help guide content creation
Lead team of camera designers to deliver high quality content
Assisted combat animation, melee/ranged combat design
Developed player camera menu options (Target assist, camera proximity, camera shake intensity)
Check out my featured interview with Polygon about game cameras - @2:37