I’m a gameplay camera and cinematic designer with 16 years and six shipped AAA titles, specializing in 3C — Character, Controls, Camera — and the gameplay systems that make combat, traversal, and cinematics feel great. I own gameplay-camera and presentation systems end to end: fine-tuning a shot’s composition and lighting, or building an entirely new pipeline soup to nuts. I lead and mentor, work deeply in-engine in Unreal with LLM-assisted development, and turn ambiguity into shipped, polished features.

CINEMATIC DESIGN REEL



GAME PROJECTS

Use Left/Right scroll arrows to check out different projects

Tap/Click on each thumbnail for project roles and work examples